Cerys Magente wrote:I find the new inventory cumbersome, and far less efficient to use than the old one. In the old system, stacked and tabbed window groups allowed for quick movement of items between hangars/containers/structures with minimal mouse movement/scrolling required. With the new inventory I seem to be forever scrolling through the tree view to find the container/ship/hangar/structure I need, then scroll again to collapse sections of the tree which are taking up too much vertical space, then scroll again to find the place where the item I want to move is located, then scroll again to find the place where the item is to be moved to. If I hover the mouse over an entry in the tree view for just a fraction of a second too long, the view shifts, and I have to scroll all over again.
A particularly annoying example is maintaining silos, where I want to drag the silo contents to my cargohold. Each time, the tree resets to the location of the now empty silo, and I have to scroll up again to the cargohold. This is not an efficient workflow. An efficient workflow for me is to have my cargohold open, and open the silo via the icon in the 'selected item' part of the overview (usually the silo is already selected as I will have used the 'approach' icon before) in its own window, so that I only need to drag between the 2, and I can see at a glance the status of both. The 'selected item' icon does not offer me the option to right-click on it and select 'open in new window'. Shift-clicking requires both the keyboard and the mouse, and I find it less efficient than being able to right-click or double-click.
Another example where POS management isn't exactly made easier is when arming POS guns. The other day I was checking the ammo status of a large deathstar. The batteries being Amarr, each gun expanded into 2 subsections. Given the number of guns on the tower, after checking about 10 guns, each remaining expanded in the tree view, considerable scrolling was required to get back to the cargohold, grab a crystal, go back and find the correct gun with the empty compartment. I found it far easier in the old system. I prefer clicking to close an extra window to endless scrolling.
I appreciate that some people find the new inventory easier to use. I find that routine tasks now require more time, and a lot more scrolling. I would very much like an option I can toggle on that would always open a new window when the 'open/access' icon in the 'selected item' part of the overview is clicked.
A further annoyance are containers inside hangars. A large number of containers will expand the treeview dramatically - again necessitating a lot of scrolling.
Furthermore, audit log secure containers located inside corp hangars seem to be somewhat temperamental. Right-clicking such a container and selecting 'open container' or double-clicking it... opens my cargohold.
Another rather annoying 'feature' arose the other day, when I was in a large carrier fleet. My carrier was configured for fleet use, and I had the inventory open as I wanted to monitor the status of my fuel bay. Whether it was due to the large number of carriers in the vicinity, or the fact that my carrier was configured for fleet use I do not know (I have not observed this phenomenon under other circumstances) , but the inventory tree kept refreshing constantly, resulting in a very irritating flashing effect. Luckily I don't suffer from seizures.
One of the most irritating aspects of the new inventory, however, is the removal of the right-click options to open the fuel bay and other bays on capitals. I don't think it's as simple as comparing the number of clicks required to accomplish the action. Previously, I would right-click on my carrier in the centre of my screen, move the mouse a short distance to find the correct option, and click. To carry out the same action now I need to right-click the carrier and select 'open cargohold' or move the mouse across the screen to open the inventory. Then I need to move the mouse across to the inventory window and expand the tree for my active ship. Then I need to select the fuel bay. All in all, a lot more mouse movement required than a simple right-click in the centre of the screen. Please restore these options to the right-click menu, or give me an option in the ESC menu to toggle 'show capital bay access options in contextual menu'. To save space in the context menu, I would happily forego the option of being able to access the captain's quarters via this menu.
These are some of the issues that make the new inventory less than pleasant for me to use, and detract from my game experience. Some added customisation options, such as being able to toggle whether I want containers/hangars/bays etc to open in a new window rather than the existing one, and restoring functionality to the contextual menu to access my capitals' bays, would go a long way towards improving my game experience.